Extend playtime by offering instant account linking and access to a web playable version of your game.
Pley makes it simple for players to invite others to join them, accelerating organic growth.
Offer players instant gratification by launching your game with a single click.
Seamlessly onboard your existing players with instant mobile-to-web account linking.
With over 30 regional payment options (and growing) Pley manages all in-game purchases.
Keep your players coming back for more by serving ads in exchange for valuable in-game rewards.
Simplify the player login experience with Pley’s comprehensive social login support.
Plug and play analytics for conversion tracking, attribution, in-game player behavior, custom events, and more sent to the platform of your choosing.
Pley's end-to-end cloud distribution platform includes workflow tools and automation to make cross-platform development and web maintenance easy.
Prior web development experience is not required with Pley’s toolchain, which is optimized for Unity WebGL. Builds are automatically processed and patched to maximize web performance and compatibility.
Pley’s account team is available to set you up for success with onboarding and support available via Slack, Discord, email and video calls.
A Web Playable is your mobile game running on the web, fully playable and highly performant. It can run from your website, or a Game Site set up through Pley. It has instant account linking to mobile accounts, regional payment methods, and no installs - just play. Hosting, delivery, caching, game updates, and assets are handled automatically.
First of all, reach out to us - Pley would be happy to help port the game to web for you. If your game qualifies, we will start with a short evaluation to estimate time requirements and identify any risks with the porting project.
Once your game has qualified, you provide source code access to us. Then, our porting team will go through the project. We identify issues, risks, services unsupported on the web, and more. Everything is then compiled into a report which we share with you. Only after receiving the report would both sides commit to the project.
Pley is built specifically for both Unity C# and C++ mobile games (with a C version of the Pley SDK which can be adapted for most games).
Currently, Pley’s Web Playable is built for the desktop web, where 98% of browsers are supported. Running games on mobile web browsers is possible but in an extremely experimental state.
For cross-platform, Pley provides:
Currently, we have support for rewarded ads built upon Google Adsense. We’re currently exploring expanding into other ad networks.
Once the evaluation is completed and approved, porting begins. It takes 3-10 weeks, depending on the game from start to launch. During that time, we make sure that everything is working the same on web as on mobile on a pley-porting branch. After integrating with your CI, you’ll automatically build for web whenever you make an update on mobile.
No! The goal of Pley is for you to get a web playable without having to maintain two games. Once the game porting is completed, it should be merged into your main branch. Then, whenever you make builds for mobile, also upload the web version to pley (through your CI/build pipeline).
One game. One backend. One branch. Three platforms (IOS, Android, and Web).
Pley’s lightweight account system hooks into your game authentication. When a user logs in on Pley, they receive a valid session token. The game server simply validates the session token with us and authentication is complete!
Yes! While cookies and privacy systems make it more difficult, we strive for everything to run flawlessly on your website.
Our vision is to provide you with everything you need to run your direct-to-consumer (D2C) destination for your game. So currently, having your Pley Web Playable on other gaming destinations isn’t possible.
Find out more about the future of mobile gaming.